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There's some good puzzle design at play here. However, having to juggle between two completely identical mazes that influence the other makes me go utterly cross-eyed. Perhaps if there was some way to be able to distinguish between one maze from the other, the game can be a lot easier to track.

As a little extra request: I'd love to see a Puzzlescript adaptation of the Threesome mazes. These room-based navigation puzzles remind me an awful lot of the Talos Principle - one of my favourite puzzle games ever. Oskar's Threesome are basically a three player version of that game.

Just something to think about, no pressure!

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Thanks for the feedback. I'm very happy to take requests for new ports to puzzlescript, it allows me to prioritise. Re Threesome... you can now try the old applet again here (playable if you use an applet-runner browser extension - as described in my FAQ). I've only just updated that page so if you've visited the page recently you might need to flush your cache, or give it another go later.  You should see a "java" coffee-cup (against the title) if the page is refreshed. 

did not find any use of parallel universe (i reach level 6, and i give up cuz boring), it just no different as two player in same room

My eyes keeps hurting when I play the game.

I beat all 30 levels.  I love your games.  Please keep making more!