A confounding, gravity-driven logic-maze.  

  • Number of puzzles: 1
  • Average play time: 15 minutes
  • Keyboard controls: arrow keys or WASD to move; [Z] to undo; [R] for restart.
  • Touchscreen controls: tap at the main menu; swipe to move; open the tab menu in the upper left to undo moves and restart.
  • Hack: click here

An entry for the 2024 Confounding Calendar:  https://confoundingcalendar.itch.io/ 
Palette courtesy of: https://lospec.com/palette-list/painted-parchment-9

puzzlescript implementation - Andrea Gilbert - 2024
puzzle concept and design - Andrea Gilbert -2024

Updated 16 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.9 out of 5 stars
(8 total ratings)
Authorclickmazes
GenrePuzzle
Made withPuzzleScript
Tagsconfounding-calendar, maze, PuzzleScript, Singleplayer

Comments

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One thing I really like about this puzzle is that you can solve the first bit without understanding what moves do by just seeing if you reach a new state. Eventually, you'll be almost forced into jumping off the edge, which will let you see the quirk's of this puzzle's mechanic. In this way, the puzzle forces you through deduction to eventually realize how you're going to backsolve. Unfortunately for me, I couldn't really grasp what was going on, so I did end up reading other comments to realize that your feet is what determines the color switch.


From there after experimenting, I realized that you couldn't be in the middle after the switch as you'll be trapped, which meant you had to fall into the middle, so I worked to make that setup. And bingo! The puzzle was easy to solve from there. Awesome stuff!

Love the deductive process on this one

(+1)

I worked out what the final “move” would be, but it took some guessing and mucking around to actually reach that state. The visuals are great and feel very earthy!

(+1)

I was just fiddling around but I did get it.

very tricky! got it in the end after thinking about parity and how to offset that

Awesome puzzle! definitely had an enjoyable "aha" moment.

Devilish! Great design.

ok i have absolutely no idea how to do this lmao but cool idea

i feel like i’m going around in squares here, but i’m stuck on how to get the innermost stone while also making the second-innermost stone. i know how to do one but not the other, but not both of them.

also the mechanics were a bit hard to glean from the playthrough so i’ll just put the rules here:

Rules: If you are in sand, you can only move in sandy places, and if you are in stone, you can only move in stone. The direction of your feet indicate the gravity. When you land on one of the square things, you turn clockwise and the layer that your feet are pointing to toggles from sand to stone or stone to sand.

Thank you! Spot on! :)

Accidentally got the middle, but I beat it!