Wriggle
These puzzles are a real can of worms. Drag the flexible beasties around the maze until you can release blue through the bottom right corner (head-first or tail-first). A re-publication of the original set of 80 puzzles from the Wriggle iOS app (2009) co-designed with Tom Jolly and developed for iOS by Conlan Rios.
- Number of puzzles: 80
- Average play time: 2+ hours
- First published: 2009 (itch.io release: August 2024)
- History: https://clickmazes.com/tjwrig/new-jwrig.htm
- Keyboard controls: n/a
- Touchscreen controls: tap at the main menu; drag to move; open the tab menu in the upper left to undo moves and restart.
- Hack: click to launch the PSNext editor
Bought to you with thanks to Davidus Rex maintainer of PuzzlescriptNext; and Henri Manson (PSNext Canvas support).
puzzlescript implementation - Andrea Gilbert - 2024
puzzle designs - Andrea Gilbert & Tom Jolly - 2009
puzzle concept - Andrea Gilbert (2003) & Tom Jolly (2007)
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (9 total ratings) |
| Author | clickmazes |
| Genre | Puzzle |
| Made with | PuzzleScript |
| Tags | maze, PuzzleScript, Snake, wriggle |



Comments
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I played the iPhone version way back in the day, nice implementation 👍 Wait.. it’s PuzzleScript? PuzzleScript can do “high-resolution” graphics now?
Thanks for playing! Yes - puzzlescript can do this now, but it's specifically a PSNext (PS>) feature. See "canvas sprites" at the bottom of this docs page: https://puzzlescriptnext.polyomino.com/Documentation/objects.html
Wriggle Walkthrough
Great game! I conquered them all.
As you always do :)
Its bad. I can't play on computer and litterally nothing happends. Not Reccomended
Sorry to hear that. Let me know the device/OS/browser you are using and I'll investigate.
https://screenrec.com/share/ZYXvObzntG
Fun game! I like the snake sprite. The game contains a lot of puzzles, and gets progressively harder, adding more worms as it goes on. I found it very satisfying to complete the puzzles! The only bug I found was that sometimes, if I dragged too fast, it wouldn't register my drag. It would be cool if I could click on a tail or a head and it would automatically move one space (provided there is only one option available), making the controls easier for the computer.
Overall, nice little game! Thanks for posting :)
Thanks for playing - and for the feedback. The touch sensitivity isn't quite as perfect as I'd like it to be, so I'll see if I can improve that. Tap to move is an interesting idea! :)
Elegant little game! Like this one. :-)
Thanks Dom!